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Hotfix to be Released to Roll Back Changes to Sanity Gain/Loss

Balance

Hello, this is Project Moon.

We have decided to roll back Sanity gain and loss to be nearly the same as how it worked in previous versions.

- Sanity gain on clash win will now act similarly to before. (Amount: Base value 10, further raised by 20% for every clash after the first)

- Sanity loss on clash loss has been removed.

- Other factors such as defeating enemies, allies defeating enemies, or ally deaths will be adjusted to work as they did in previous versions.

We apologize for the faulty planning and premature implementation of the changes without sufficient testing causing unpleasant experiences to the players.

We would like to apologize for going back on our previous notice as well.

To account for the ease of gaining Sanity, we will try to approach the matter by encouraging consideration for strategic use of E.G.O, rather than implementing system rules to arbitrarily downadjust Sanity.

As adjustments to the values can be applied without compiling new builds or going through market review processes, we will implement the change at 21:00 (KST) today.

Compensation


Content: Lunacy x1300
Date: Some time after 21:00, June 1 (KST)
Can be redeemed once per account

You can claim the item through the in-game mail system until 2023 Jun 15 09:59 (KST). (Mail Validity Period: 7 days)