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[ Notice of Partial Performance Adjustments for Ring Pointillist Student Yi Sang / Ring Pointillist Student Outis Identities ]

Identities & E.G.OBalanceMirror Dungeon

*As this is an urgent notice, we apologize that we were unable to translate it into Japanese and English. We will officially translate and post the notice in Japanese and English tomorrow.


Compensation plan due to this emergency patch

- 1300 Free Lunacy

- Growth materials used for raising Ring Student Yi Sang / Ring Student Outis (EXP Tickets / Shards / Thread) will be compensated according to the amount consumed.

- 250 Shard Boxes will be provided to those who possess 'Ring Student Yi Sang'.


Additionally, as compensation for players who performed extraction or crafted shards while expecting the performance of Ring Student Yi Sang, we will provide 250 Shard Boxes to those who possess 'Ring Student Yi Sang'.

I believe the biggest mistake was that the concept and performance I had in mind were not properly conveyed to the planning and testing teams.

Once again, I sincerely apologize.


*As this is an urgent notice, we apologize that we were unable to translate it into Japanese and English. We will officially translate and post the notice in Japanese and English tomorrow.

Hello. This is Project Moon Director Kim Jihoon.

Once again, due to shortcomings in planning and implementation, Ring Student Yi Sang and Ring Student Outis ended up receiving the effects of all keyword gifts in Mirror Dungeon in a way that was not intended.

The fact that these identities receive the effects of all keyword gifts in Mirror Dungeon was an unexpected planning mistake.

It was intended that Ring Yi Sang and Outis would only be affected by Bleed keyword gifts.

Additionally, the concept of the Ring was that while each faction specializes somewhat in one keyword, multiple keywords would be applied simultaneously so that in the end many keywords would be painted onto a single canvas, producing various and unique effects later when completed together with the effects of multiple Ring identities through the Docent and Maestro identities.

However, the currently implemented Ring Student Yi Sang receives the effects of various keyword gifts in addition to Bleed, the main keyword of the Pointillism faction, resulting in overpowered performance that places it among the top tiers regardless of what combination it is placed into.

Additionally, this greatly conflicts with the gameplay experience in Mirror Dungeon, which aims to create deck diversity based on identities and EGOs specialized by keyword.

Furthermore, while the Ring concept was intended to grow stronger based on the number and potency conditions of the various debuffs applied to enemies, the condition for the number of debuffs applied to enemies was set much easier to achieve compared to other identities, which also resulted in the character reaching maximum performance far too easily.

I should have discussed this part one more time with the planning team lead and planner on the final day of the build and confirmed right before the build whether it had been implemented as intended, but I failed to do so this time.

As a result, it ended up being implemented and reflected differently from the Ring concept that was originally intended.

The reason this situation occurred is that I failed to clearly convey my intended concept to the planning team, and I also failed to continuously check it during the intermediate and final stages.

Due to the frequent specification changes recently, I did not want to change the performance of an identity this time as well. However, I judged that an identity that can outperform identities specialized for specific keywords regardless of what combination it is placed into should not be left as it is.

I feel extremely sorry.

As performance adjustments will be made to Ring Yi Sang and Outis, those who have performed synchronization will have their synchronization reset and the corresponding synchronization materials returned.

The goal of the balance adjustment is to target performance around that of '3-Star Edgar Family Chief Butler Ryoshu', and we will adjust it so that you do not experience a sudden sharp drop in performance.

For Ring Yi Sang, the balance will be adjusted as follows.

1. Change the display method of the keywords randomly granted by Ring Yi Sang (so that gift effects corresponding to those randomly granted keywords will not be applied) --> Unlike the EGO Suddenly, One Day and Holiday

2. Nerf the reuse condition of Ring Yi Sang's Skill 2 - Blood Pointillism --> In the case of Skill 2, the damage from reuse is high and the clash power is also high, which made it an all-purpose skill. We will be more careful when assigning values to coin reuse effects. While keeping the power the same, we will strengthen the conditions so that you feel as little performance loss as possible.

3. Ring Yi Sang's Skill 3 - Instead of having a fixed threshold number of negative effects, performance will be adjusted proportionally to the number of negative effects. The intended concept of the Ring was to paint enemies with various negative effects and grow stronger or grant effects based on that number, but currently it produces fixed maximum performance as long as a predetermined number of negative effects is exceeded, which does not align with the Ring's concept.

The detailed adjustment plan will be organized with the planning team tomorrow and announced again.

- Those who have synchronized Ring Student Yi Sang / Ring Student Outis will receive the same materials corresponding to the reset synchronization.

- As compensation for the frequent identity specification changes, we will provide 1300 Lunacy.

Looking back multiple times, since I was the one who set the concept and intention, I believe the greatest responsibility lies with me for not taking the time to check it even once until the end, and for neglectfully allowing the process to pass without proper verification.

Regardless of the reason, I know the sense of loss and anger players feel when a character with good performance they were using gets nerfed, which makes me feel even more apologetic.

As the scale of the project grows and more fans enjoy it, we will organize and systematize the planning and implementation processes.

I feel deeply sorry toward the players, and due to the frequent recent notices of specification changes, I as the director also feel that I have many shortcomings.

Once again, I sincerely apologize.