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July 3rd New Content - Mirror of Immortality

Identities & E.G.OEventsMirror DungeonNew Content

Greetings, Dear Manager.

The New Content Mirror Dungeon #6 「Mirror of Immortality」 will be added with the July 3rd, 2025 (KST) Update.

▶ Date : After 25/7/3 (KST) Scheduled Update

▶ Requirements
Clear Main Story 2-19

Notes


1. With the introduction of Mirror Dungeon #6 「Mirror of Immortality」, Mirror Dungeon #5 [Mirror of the Dreaming] will be closed.
※ E.G.O Gift & Theme Pack Compendium recorded from Mirror Dungeon #5 will not be reset.

2. Only the Normal difficulty will be added with the Scheduled Update.

3. The Hard Difficulty will be updated at a later date.
Please note that the difficulty & balancing for certain enemies or E.G.O Gifts may be adjusted in the process. More detailed information about the Hard Difficulty will be released via a separate notice in the future.

4. 25/7/3 (KST) Scheduled Update Maintenance will last from 10:00 ~ 12:00.
Major changes to Mirror Dungeon systems will be deployed after the Scheduled Update.
Therefore, with the end of Scheduled Maintenance at 12:00, your Mirror Dungeon Weekly Bonus eligibilities and your current Mirror Dungeon run progress will be reset.
Rewards for Mirror Dungeon runs that remain incomplete before July 3rd, 10:00 will become inaccessible with the progress reset, so please claim your rewards BEFORE the Scheduled Maintenance begins.

5. 「Mirror of the Dreaming」 Achievements progress and rewards will become unavailable when 「Mirror of Immortality」 is updated.
Please take note of this information to claim your rewards BEFORE the July 3rd Scheduled Maintenance.

Progression


Entering the dungeon, as it has been previously, does not cost any resources. However, you can spend Enkephalin modules at the end of your exploration to receive rewards.

<Major Changes>

1. Mirror Dungeon battles are now, by default, 7-Sinner Battles, increased from the previous 6.

2. Enemy levels will be raised to Level 55.

3. Starlight Bonuses will now replace the Rest Bonuses.
You can gain Starlight from the following sources:
(1) Mirror Dungeons
- Spending Enkephalin Modules to claim Mirror Dungeon Rewards yields Starlight.
(2) Extractions
- Extracting a newly released Identity or E.G.O for the first time within a certain time period yields Starlight. Obtaining them via Yisang Exchange also yields the same amount of Starlight.
※ Obtaining the newly released Identity or E.G.O from the Dispenser does not yield Starlight.
※ However, obtaining the Identity or E.G.O in question from Extractions or Yisang Exchange for the first time after obtaining them from the Dispenser will yield Starlight, just as described above.

4. Additional content to spend Starlight on will be added.
(1) Theme Pack Observation (Search)
- Search and select a Theme Pack of your choice by spending Starlight.
However, please note that the selectable Theme Pack pool is limited to what is available from your current Floor and Difficulty.
※ Theme Pack Observation fee rises with every use.
※ Searching and selecting a new, previously not accessed, Theme Pack costs 50% more Starlight.
(2) Wishmaking
- Spend Starlight to improve your Fusion chance.
※ Wishmaking fee does not rise with each use.
※ Depending on the number of E.G.O Gifts used for the Fusion, the Fusion chance can rise up to 99.99%.
※ E.G.O Gift Observation function will be added with a future update. We will inform you with an additional notice when it is added.

Creating your TEAM


In Normal Difficulty, your Identity Levels will be fixed to 55.

※ In Hard Difficulty, which will arrive at a later update, your actual Identity Levels will be reflected.

※ Your current Uptie & E.G.O Threadspinning Tiers will be reflected in the Mirror Dungeon, just as it was in the previous Mirror Dungeons.

<Major Changes>

1. Starlight Bonus system replaces the Rest Bonus system.
Starlight Bonus can be gained the same way as Rest Bonuses.

- Upon clearing a Mirror Dungeon run, the Starlight Bonus for all Identities slotted in at the start of the Dungeon will be reset to 0.
- All Identities that were not a part of the Team will gain 1 Starlight Bonus Bar.
- Identities swapped into the Team during the Mirror Dungeon Run will not lose nor gain Starlight Bonuses.

Unlike Mirror of the Dreaming, in which only the current Team’s Rest Bonus could be used to purchase Grace of Stars, in Mirror of Immortality, you can use any Starlight obtained from Mirror Dungeon runs or Extractions as well, in addition to Starlight Bonuses.

Creating your TEAM


<Major Changes>

With the addition of the Starlight system, the following changes will be added:
- Various in-game UI, including the Mirror Dungeon entrance, now includes a view of your Starlight reserve.
- Every Identity will gain maximum Starlight Bonus with the Mirror of Immortality update. (max 5 per Identity)
- Newly added Identities will become “Starlight Retention Units”, which means that they won’t spend any Starlight Bonus when clearing Mirror Dungeons. (unchanged)

※ Starlight Rewards
The following are ways to increase the amount of Starlight gained upon clearing a Mirror Dungeon run.
- Clearing at higher Floors give more Starlight.
- Clearing in Hard difficulty gives more Starlight.
- Clearing Refraction Railway Theme Pack gives more Starlight.
- Select Starlight Encounter Reward Cards to gain additional Starlight.
- Higher Starlight Bonus in Team loadout window gives better Starlight multiplier.

Therefore, it may feel as though the amount of Starlight obtainable in Normal Difficulty is relatively small.

2. Because the amount of Starlight obtainable in Normal Difficulties may feel relatively small, and to allow for every Manager to make use of the Starlight system, a certain sum of starting Starlight will be given out to all managers.
※ New Managers will also gain a sum of starting Starlight upon unlocking the Mirror of Immortality.

<Intent>

In the previous Mirror Dungeon, the player’s option was limited by the fact that the only way to use a full set of Grace of Stars was to slot an entire team of Identities with fully-charged Rest Bonuses, which means that they were forced to run a rotation of different teams. This means that, even upon gaining a new Rest Bonus Retention Identity, they could not run the same team multiple times because the rest of the team’s Rest Bonus would be reset to 0.

Therefore, we will be adding the ‘Starlight’ system with the Mirror of Immortality update, to reduce the importance and pressure of the Rest Bonus system. Starlight can be gained every time a Mirror Dungeon is completed. Even more Starlight can be gained if the player maxes out their Starlight Bonuses, chooses a Hard Difficulty run, and progresses to a high Floor. With this new system, as the player gains more and more Starlight Bonuses and Starlight from Mirror Dungeon runs, subsequent Mirror Dungeon runs will become increasingly accessible. Also, if a large amount of Starlight has been amassed, players can now run multiple runs with the same Team loadout.

Grace of the Immortal Star


The 「Grace of the Dreaming Star」 will be replaced with 「Grace of the Immortal Star」. From 「Grace of the Immortal Star」, you can obtain Grace of Stars with special effects by spending Starlight.

<Major Changes>

1. When purchasing Grace of Stars, you can choose to spend beyond the Starlight Bonus provided by your Team, from your reserve of owned Starlight.
If you have remaining Starlight after purchasing Grace of Stars, you will be given an option to covert them to “Cost” to be used in the Mirror Dungeon run, or obtain it as a reward after clearing the Mirror Dungeon.

※ If you don’t purchase the Grace of Stars, you can obtain the remaining sum of Starlight, either from Starlight Bonus of your Team or the base sum, as reward upon clearing the Mirror Dungeon run.
※ We are currently working to add Grace of Stars’ Starlight spending cap removal and Grace of Stars Boost with the July 10th (KST) Scheduled Update. We will inform you via a notice when it is added.

Starting E.G.O Gifts


Upon entering the Mirror Dungeon, the players will be presented with E.G.O Gift Keyword categories to choose from. Starting E.G.O Gifts are fixed for each Keyword, and you can select as many E.G.O Gifts as you are allowed to select within each category. Also, the E.G.O Gift of the Keyword category you select here will appear more frequently during the Mirror Dungeon run.

Selecting Theme Packs


Select a Dungeon Theme to explore upon entering a new floor.
Choose a Theme Pack by selecting the pack of your choice and dragging them downward.

<Major Changes>

1. “Theme Pack Observation” or “Search” function will be added. Using this function, you can spend Starlight to search for and select a Theme Pack of your choice.
However, please note that the selectable Theme Pack pool is limited to what is available from your current Floor and Difficulty.

※ Theme Pack Observation fee rises with every use.
※ Searching and selecting a new, previously not accessed, Theme Pack costs 50% more Starlight.

Encounters


<Major Changes>

1. Cost obtained from combat Encounters will be increased across the board.

2. Required Coin values for certain Choice Events will be adjusted.
▶ Heavenly Commander’s Scribe
- I command death: Sloth/Envy Advantage, 14 or higher → Sloth/Envy Advantage, 11 or higher
- I command life: Lust/Gluttony Advantage, 14 or higher → Lust/Gluttony Advantage, 11 or higher
- Don’t command anything: Gloom/Pride Advantage, 14 or higher → Gloom/Pride Advantage, 12 or higher

Shops


You can spend your Cost at the Shops to purchase E.G.O Gifts or use one of its many useful services for progressing through the Mirror Dungeon.

<Major Changes>

1. “Wishmaking” option has been added. Spend Starlight to improve your Fusion chances.

※ Wishmaking fee does not rise with every use.
※ Depending on the number of E.G.O Gifts used for the Fusion, the Fusion chance can rise up to 99.99%.

Encounter Reward Cards


Each Encounter has a certain chance to provide you with a selection of ‘Encounter Reward Cards’. Higher difficulty Mirror Dungeons, higher Floors, and higher difficulty Encounters will yield higher value rewards.

<Major Changes>

1. With the addition of the Starlight system, Encounter Reward Cards that give out Starlight returns to the pool. Considering the changes to the Starlight system, those cards will now yield more Starlight than it did before.

Select E.G.O Gifts and Mounting Trials upon Each Floor Completion


Clear the Floor to gain an E.G.O Gift of your choice.
Selecting an E.G.O Gift will give you its linked ‘Mounting Trials’ and Enemy level-up effects.

※ In Hard Difficulty, you will gain 2 E.G.O Gifts at once, but this means that you will also have to select two Mounting Trials and Enemy level-up effects as well.

E.G.O Gifts


<Major Changes>

1. 2 new EX-Grade E.G.O Gifts have been added. They require special steps to obtain.
※ They can be obtained by meeting specific conditions or certain Choice Events.

2. Keywords have been added to certain Keywordless E.G.O Gifts
- Bleed: Layered Bandages, Crystallized Blood
- Tremor: Blood, Sweat, and Tears, Made-to-Order, Warning Notice, Snuffed Lantern, Shadow Monster
- Sinking: Haunted Shoes
- Slash: Worn Hilt

※ Certain E.G.O Gifts will be adjusted further with the July 10th (KST) Scheduled Update. More detailed information about those changes will be released via a separate notice.

Choice Events


<Major Changes>

1. A new Choice Event to obtain an EX-Grade E.G.O Gift will be added.

Exploration Complete


<Major Changes>

1. With the addition of the Starlight system, new information regarding Starlight will be added to the “Exploration Complete” menu.

※ Starlight Rewards
The following are ways to increase the amount of Starlight gained upon clearing a Mirror Dungeon run.
- Clearing at higher Floors give more Starlight.
- Clearing in Hard difficulty gives more Starlight.
- Clearing Refraction Railway Theme Pack gives more Starlight.
- Select Starlight Encounter Reward Cards to gain additional Starlight.
- Higher Starlight Bonus in Team loadout window gives better Starlight multiplier.

Therefore, it may feel as though the amount of Starlight obtainable in Normal Difficulty is relatively small.
Because the amount of Starlight obtainable in Normal Difficulties may feel relatively small, and to allow for every Manager to make use of the Starlight system, a certain sum of starting Starlight will be given out to all managers. New Managers will also gain a sum of starting Starlight upon unlocking the Mirror of Immortality.

Extractions


<Major Changes>

1. After July 3rd Mirror of Immortality update, extracting a newly released Identity or E.G.O for the first time within a certain time period will yield Starlight.
Obtaining them for the first time via Yisang Exchange within the certain time period also yields the same amount of Starlight.

※ What are Starlight acquisition conditions (There is a single, first-time opportunity to gain Starlight from one of the following conditions.) :
- When obtaining a newly released 3★ Identity or E.G.O from the New Target Extraction.
- When, within a certain period of time, obtaining a newly released 3★ Identity or E.G.O from an Extraction.
- When, within a certain period of time, obtaining a newly released 3★ Identity or E.G.O from Yisang Exchange.
- When, within a certain period of time, obtaining a newly released 3★ Identity or E.G.O from Extraction or Yisang Exchange after obtaining it from the Dispenser.

※ What are not Starlight acquisition conditions :
- When obtaining a newly released Identity or E.G.O from the Dispenser.
- When Extracting or obtaining from Yisang Exchange the same, newly released Identity or E.G.O for the second time or more
- When obtaining the said Identity or E.G.O outside the certain period of time.