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Patch Notes

2025, Nov. 13th Scheduled Update Notice

Identities & E.G.OMirror DungeonMain StoryBalance

Greetings, Dear Manager.

The server will enter scheduled maintenance from 10:00 [AM] through 12:00 [PM] on Nov. 13th, 2025 (KST).

Please make note of the maintenance schedule; we recommend that you refrain from entering combat or making in-app purchases and close the application before maintenance begins so that no data is lost.

Please refer below for details about the update.

Major Changes


1. An option will be added where, once all 12 Sinners are revived in the Mirror Dungeon, the game will automatically revert the Deployment order to its original setup from when all Sinners were alive.

※ This applies to Sinner revival cases, such as Shop revivals or revivals that occur upon moving up a floor.

※ This function will be activated only when the "Auto-Restore Mirror Dungeon Combat Deployment Order" option is toggled "On". You can find this setting here: Settings - General.

※ As the Deployment order data is saved locally to your devices, please understand that your Deployment order will not be carried over when switching to a different device mid-Mirror Dungeon.

2. Custom Language Mod Improvement: When a new update with text differences is deployed, instead of loading UNKNOWN for those new strings, the game will load in the English text instead.

Main Story - Mirror Dungeon of the Fathoms Improvements


[ Explanation ]

Currently, certain features of Mirror Dungeon of the Fathoms present in the Main Story share behaviors with the actual Mirror Dungeon. This has caused several unintended side effects in the past whenever changes were made to the Mirror Dungeon. To prevent similar issues from occurring in the future, we decided to update the previous dungeons.

With the Nov. 13th Scheduled Update, any Mirror Dungeon of the Fathoms in progress will be reset, and any Enkephalin module consumed to enter them will be returned.

We sincerely apologize for the inconvenience caused by this change.

[ Changes ]

- Location of Encounters within Mirror Dungeon of the Fathoms will now be fixed.

- The function to choose E.G.O Gifts upon entering Mirror Dungeon of the Fathoms will be removed. Instead, they will now behave like the LCB Regular Check-up Dungeon, where you can choose your starting E.G.O Gifts via Choice Events.

- Mirror Dungeon of the Fathoms will no longer use "Cost," and Shop and Rest nodes where you spend "Cost" will be removed. However, in Yield My Flesh to Claim Their Bones & Timekilling Time dungeons, a Choice Event for E.G.O Gift Fusion will be added immediately before the boss fight.

- Choice Event outcomes that yield Cost will be adjusted. These changes will not affect their behavior in the Mirror Dungeon.

[ Affected Stages ]

- Hell's Chicken 3.5-9 and 3.5-10 Mirror Dungeon of the Fathoms, Yield My Flesh to Claim Their Bones 5.5-24 Mirror Dungeon of the Fathoms, Timekilling Time 6.5-15 Mirror Dungeon of the Fathoms
※ This will change both Normal & Hard difficulties of each stage.

Fixed an issue where "Deal X% of damage dealt as bonus [Affinity/Attack Type] damage" did not work properly


※ We will use N Corp. Kleinhammer Heathcliff's Skill 3, "Infirm Retribution" to demonstrate this issue. The text is "Deal bonus damage by 10% of damage dealt."

When dealing 100 damage against a target with 50 Shield HP & 200 HP: Before, the "damage dealt" did not take damage dealt against Shield HP into account, only using 50 damage dealt against HP instead of the 100 damage to calculate. Therefore, the bonus damage was "5" instead of "10" it should have been. This issue is fixed so that damage dealt against Shield HP will now count as well; therefore, the bonus damage upon dealing 100 damage will now be "10," regardless of whether it hit the Shield HP or not. Any enemy Skills or Passives with the same effects will be adjusted accordingly as well.

- Before : When calculating bonus damage, the formula did not take any damage dealt against Shield HP into account
- After : When calculating bonus damage, the formula now takes any damage dealt against Shield HP into account as well

Affected Identities & Skills
N Corp. Kleinhammer HeathcliffSkill 3
W Corp. L4 Cleanup Agent - CCA HeathcliffSkill 3
Rosespanner Workshop Rep. RodionSkill 3
Heishou Pack - You Branch SinclairSkill 3
Seven South Section 6 Director OutisSkill 2, 3
Twinhook Pirates First Mate GregorCombat Passive
Affected E.G.O Skills
Yi Sang E.G.O - "Dimension Shredder"Awakening & Corrosion Skills
Don Quixote E.G.O - "Fluid Sac"Awakening & Corrosion Skills
Heathcliff E.G.O - "AEDD"Corrosion Skill

[ Affected E.G.O Gifts ]

Sharp Needle & Thread, Hearts-powered Jewel

Bug Fixes & Improvements


▶ Fixed an issue where, in certain combat stages relevant to specific Sinners, an Identity's voiceline that should not play plays anyway
※ Affected Identity : W Corp. L4 Cleanup Agent - CCA Heathcliff

▶ Fixed an issue where, in a battle against a certain boss enemy with a "Lord of Hongyuan Hong Lu" Identity, if all other allies leave the battle after completing the boss gimmick, the battle will end in defeat even if the said Identity is alive

▶ Fixed an issue where a certain enemy effect from Canto 6 behaves incorrectly
※ Relevant effect : Marked Prey
- Before : (1) "With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken." effect did not work (2) "If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack, then expires" effect activated only when taking damage from the effect in "(1)."
- After: (1) Text removed
(2) "If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack, then expires" now works properly
※ To maintain the preexisting gameplay experience, we decided to remove the description of an effect that did not work and fix the effect that does not work as intended.

▶ Fixed an issue where certain effects of the E.G.O Gift "Embers" did not work in Focused Encounters
※ Relevant effect : When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict Burn Potency, Count, or 'Unique Burn': trigger Burn once, then reduce Burn Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part)

▶ Fixed an issue where status effect damage numbers' visual typography from this turn's combat phase did not load until next turn due to "inflict/gain next turn" effects

▶ Fixed an issue where the Abnormality kqe-1j-23's "Atk Weight" value was missing from its Defense Skill

▶ Reduced the performance issue in the internal system that occur at Combat Start

▶ Fixed an issue where certain Canto 6 enemies' Skill texts had incorrect descriptions
- Before : [On Hit] If target has 10+ Bleed, deal +30% damage
- After : [On Hit] If target has 10+ Bleed, deal 30% of damage dealt as Blunt damage
※ The actual effects were working as written in the "After" version of the text; to maintain the preexisting gameplay experience, we will be changing the description to match the behavior.

▶ Fixed an issue where, in Main Story Stage 4-54 boss fight, the boss enemy's damage checkpoint did not occur
- Before : Instead of playing the in-game cutscene at the damage checkpoint, every in-game cutscene played all at once at the final damage checkpoint
- After : Now, the damage checkpoint and the paired cutscene occur simultaneously as intended

▶ Fixed an issue where, in certain circumstances, interacting with "Add a Friend -> Discover w/ ID" could cause a server error

▶ Added a scrollable function in the Uptie menu for Identities with 4 or more Skills, so that each Skill's Offense/Defense Level adjustments can be checked

▶ Fixed an issue where the "Active E.G.O Passives" Icon disappears when Returning to Stage after Retreating
※ The activated E.G.O Passives did not disappear; the only issue addressed by this fix is the issue where the Icon disappears upon Returning

▶ Addressed the text sizing issue(on the left side of the screen while in combat) for Backup Units with locked Support Passives

▶ Fixed an issue where the Hard Difficulty unlock condition text appeared as UNKNOWN in Ch. 6.5 - "Murder on the Warp Express" Stage select screen

▶ Fixed an issue where, if there were 10 or more Stacks of "Affinity / Attack Type Resist Down," the UI would malfunction
※ This was a visual-only issue; only the UI text issue will be addressed

▶ Fixed an issue where, under certain circumstances, "Enkephalin Spent" gauge for the "Enkephalin Spending Event" would load incorrectly

▶ (JP Only) Fixed an issue where the "Enkephalin Spent" text for the "Enkephalin Spending Event" loaded in English

▶ (EN Only) Fixed the typo in "The 2nd & 3rd Walpurgis Night Target Extraction BokGak" banner typography

▶ (KR Only) Standardized descriptions that were written as "대미지" or "데미지" into "피해"

Known Issues


▶ An issue where, in Focused Encounters, when using Don Quixote E.G.O - "Fluid Sac", the "deal 30% of damage dealt as bonus damage" effect does not activate even when the target was in either Low Morale or Panic states

▶ An issue where Don Quixote E.G.O - "Fluid Sac" Corrosion Skill does not work as described
※ Affected Effect : If target is NOT Staggered, in Low Morale, nor in Panic, deal 50% of damage dealt as bonus damage
※ Currently, the above effect is activating with the same conditionals as its Awakening Skill(in that it activates when the target is Staggered, Low Morale, or Panicked). This will be adjusted with a future update.

Maintenance & Application Update Compensation


- Content: Lunacy x300
- Recipients: All users whose game accounts were created before 10:00 Nov. 20th, 2025 (KST)
- When: After Nov. 13th, 2025 (Thu) 12:00 (KST)
- Can be claimed once per account

Maintenance Compensation can be claimed until Nov. 20th, (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

Notes


- Please update your game client to the newest version on the respective store (Google Play/App Store/Steam).
- Forcibly shutting down the game while it is downloading resources may cause the download to fail, so please be careful not to close the application during the download.
- You will not be able to play <Limbus Company> during maintenance. Please understand.
- The maintenance schedule may suddenly change depending on the status of maintenance. If such a change occurs, we will let you know in a follow-up notice.
- A resource download may be prompted after the build update. If you're using a mobile device, it is recommended to proceed with a Wi-Fi connection.
- If you're playing with a guest account, we recommend that you link your account with other platforms to prevent possible account loss.
- The maintenance compensation will be provided once per account. Please note that the distribution may be slow due to network delays or other causes.
- The update gifts are valid to claim for 7 days. Please redeem them within this timeframe.

Thank you.