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New Content - “Reflectrial][lairtcelFeR - Twining Threads”

EventsNew ContentRewardsMain Story

Greetings, Dear Manager.

With the Apr. 23rd, 2026 (KST) Scheduled Update, new content [“Reflectrial][lairtcelFeR - Twining Threads”] will be added to the game.

▶ Event Duration
2026/4/23 12:00 (KST) ~ Before 5/14 (KST) Scheduled Update

▶ Event Rewards Exchange
2026/4/23 12:00 (KST) ~ Before 5/21 (KST) Scheduled Update

▶ Requirements
Clear all Stages of Main Story 9.5 - “Twining Threads”

Description


- When the event starts, the “Reflectrial][lairtcelFeR” will open on the Chapter 9.5 “Twining Threads” Event Page.
- This content allows you to challenge the boss unit of Chapter 9.5 “Twining Threads” on a higher difficulty.
- During the event period, you can earn rewards by clearing the “Reflectrial][lairtcelFeR”. Clear the boss fight under certain turn counts to obtain extra rewards.

Event Gameplay


▶ “Reflectrial][lairtcelFeR - Twining Threads”
Upon clearing all Stages of Chapter 9.5 “Twining Threads”, entry to “Reflectrial][lairtcelFeR” will be unlocked. This content features a stronger version of the Event Boss unit that appears in “Twining Threads”.

Clearing the boss battle yields a per-difficulty clear reward. Clear the boss fight under certain turn counts to obtain extra rewards.

Content Progression


▶ Event Main Page
On the Event Main Page, you can view details such as enemy information, special battle effects, and general progression method.

During the Event, you can enter “Reflectrial][lairtcelFeR - Twining Threads” freely without spending any currencies. “Reflectrial][lairtcelFeR - Twining Threads” will end with the 5/14 (KST) Scheduled Update.

Reflectrial][lairtcelFeR has 2 difficulty levels: Normal and Hard. Hard Difficulty is unlocked upon clearing the content on Normal Difficulty.

※ "Reflectrial][lairtcelFeR" is a high-difficulty challenge. Level up and Uptie/Threadspin your Identities and E.G.O to meet the recommended specs before entering the battle.

<Recommended Specs>

- Identities: Uptie Tier 4, Level 60
- E.G.O: Threadspinning Tier 4

Content Progression


▶ Saving Your Progress
- After saving progress, you can view the boss unit’s remaining HP and the battle progress of the previous Loadout.
- Should you wish to reattempt the battle from the beginning, you may reset the battle via “Reset Progress”.

▶ After the First Battle
- Starting from the second battle, the Entry SP of your team increases based on the previous Loadout's cumulative battle Turn count. Minus Coin Identities start with negative SP numbers instead.

※ Identities assigned to previous Team Loadouts cannot be reused in the subsequent battle.

Content Progression


▶ Unique Effects
- “Reflectrial][lairtcelFeR - Twining Threads” features unique effects (“Shade of Reflection” and “Tribulation”) based on your current battle and phase.
- “Effect: Shade of Reflection” applies across all difficulties. This effect is beneficial to allied units.
- “Effect: Tribulation” applies only on Hard Difficulty. This effect strengthens enemy units.
- “Effect: Shade of Reflection” differs based on combat phase. It is recommended to plan out your team by taking this into account.

▶ Team Loadout
- “Reflectrial][lairtcelFeR” is a “Chain Battle”. In a Chain Battle, units that have died will be replaced by Backup units according to their Deployment Order.
- You can enter the battle only after selecting 7 Deployed units and 5 Backup units.
- Entry SP Buff is applied on Backup units. Entry SP Buff is granted in negative numbers for Minus Coin Identities (e.g. Lobotomy E.G.O::Sunshower Heathcliff, The One Who Shall Grip Sinclair).
- Reflectrial][lairtcelFeR allows a maximum of 3 Team Loadouts to be used in order in a battle.

However, Identities assigned to a previous Loadout cannot be reused in subsequent Loadouts.

▶ Progression
- A 12-turn limit is applied to each Team Loadout.
- Exceeding 12 turns or selecting “Quit Battle and Save Progress” will save the state of battle progression. You may continue progressing through the battle with the next Loadout.

Progress saved
- Boss Unit's Combat Phase, HP, and SP, E.G.O Resources owned

Progress not saved
- Boss Unit’s Pattern, HP and SP of non-boss units, Effects on enemies

Battle Progression and Outcome


▶ Battle Options
- You may choose to Retry, Forfeit, or Quit Battle and Save Progress.
- Please note that selecting Retry or Forfeit will reset your battle progress back to the last save state.

※ Selecting “Quit Battle and Save Progress” will save the Boss Unit’s HP and SP, as well as your Turn Count. You will not be able to use the Identities assigned to the current Loadout in the battle again.

▶ Battle Outcome
- The Battle Outcome screen will appear once the Boss Unit’s HP reaches 0.
- On the Battle Outcome screen, you can view the Identities used in your Team Loadouts and other battle-related details.

※ Reflectrial][lairtcelFeR does not save Total Turn Count Records for previous runs. Please note that the Main Screen of Reflectrial][lairtcelFeR will not show the Total Turn Count Record of your previous runs.

Reward Claim


- Defeating the boss unit of “Reflectrial][lairtcelFeR” will allow you to claim rewards based on cumulative Turns taken.
- Normal Difficulty and Hard Difficulty each offers a different set of rewards. Rewards can be claimed until May 21st, before Scheduled Update.
- Claiming your rewards does not cost any currencies. You may choose to claim your rewards at any time within the reward claim period.
- Rewards include Identity Training Tickets, Free Lunacy, and Season 7 Uptie & Threadspinning-only Shards. In addition, you may obtain “Threadskeins”, which are used to weave Façades of Identities.

※ Threadskeins obtained from “Reflectrial][lairtcelFeR” will be placed in the inventory upon claiming, and can be used for Façade Projection of Identities at 1:1 ratio regardless of the Sinner selected.