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Patch Notes

2026, May 21st Scheduled Update Notice

Identities & E.G.ORefraction RailwayBalanceMirror Dungeon

Greetings, Dear Manager.

The server will enter scheduled maintenance from 10:00 [AM] through 12:00 [PM] on May 21st, 2026 (KST).

Please make note of the maintenance schedule; we recommend that you refrain from entering combat or making in-app purchases and close the application before maintenance begins so that no data is lost.

Please refer below for details about the update.

Preliminary Notice: Closing of Refraction Railway Line 5


Refraction Railway Line 5 will be closed on May 28th, 2026 (KST).

Once this content is closed, unclaimed rewards in "Lost & Found" will no longer be claimable, and will not be made available separately via the Inbox. Please make sure to claim your rewards before the May 28th (KST) Scheduled Update is deployed.

Major Changes


1. Some elements of the "Drive" Window UI layout will be changed.
- The "Refraction Railway" and "Reflectrial][lairtcelfeR" buttons will be changed into horizontal rectangle buttons.

2. The screen design in "Reflectrial][lairtcelfeR" will be adjusted to appear differently depending on the selected boss unit.

Planned Improvements to Unit-substitution Entry SP


During the fix for the "Entry SP Modifier Error" on April 30th, 2026 (KST), an additional issue was identified where, when units are Substituted in, their SP was not healed by the designated SP value, but instead, was being set to the designated SP value prior to Substitution.

This issue will be fixed with the May 28th, 2026 Scheduled Update. For Identities whose Skill Coin type changes depending on their current Sanity, an improvement will be made so that the Entry SP modifier is applied based on whether their Skill is Plus / Minus Coin upon Substitution.

※ Relevant Identities: Lobotomy E.G.O::In the Name of Love and Hate Don Quixote, Lobotomy E.G.O::The Sword Sharpened with Tears Rodion

Text Revision for Lobotomy E.G.O::Hornet 【Alteration】 Meursault's Support Passive "Worker Bee"


The text for Lobotomy E.G.O::Hornet 【Alteration】 Meursault's Support Passive, "Worker Bee", will be revised to match its current in-game behavior.

[Text Change]

- Before:
Ally Pierce Base Attack Skill End: The said ally heals HP equal to 10% of HP damage dealt using the attack (2 times per Encounter)
- For this turn, if all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End

- After:
Apply the following effects for this turn (2 times per Encounter)
- Attack End of Ally Pierce Base Attack Skill: The said ally heals HP equal to 10% of HP damage dealt using the attack
- If all Base Attack Skills equipped on allied Skill Slots are Pierce Skills, all allies heal 10 SP at Turn End

[Details on the Change]

1) Added a conditional phrase "for this turn" to clarify the turn during which the Passive is triggered
2) Revised the placement of the SP healing effect text so that it does not appear to be a sub-effect of the HP healing effect
3) Revised the activation timing phrasing from "Skill End" to "Attack End"

- This Passive was designed and implemented as an effect that continuously applies during the turn in which it activates, however, the previous text did not clearly explain the active duration of the effect.
- Additionally, the HP and SP healing effects were structured in a way that their activation conditions are checked separately, however, there was a possibility that the previous text would appear as though the SP healing effect was dependent on the HP healing effect.
- Lastly, this Passive was implemented to activate based on "Attack End" so that the healing effect could be applied before being hit by a Counter Skill; however, the previous text described the timing as "Skill End".

- Adjusting the behavior to match the text would result in a risk of the Identity underperforming compared to its current behavior:
1) If the effect were changed from remaining active for the turn to activating only at Skill End, the total active duration of the Passive would be reduced.
2) If SP healing effect became dependent on HP healing effect, the Passive would become harder to activate.
3) If activation timing is set at Skill End, the Passive would activate after being hit by a Counter Skill.

- Generally, when text and behavior do not match, we prioritize adjusting the behavior to match the textual description. However, as the Identity concerned is a Walpurgis Night Identity, we have judged that adjusting its behavior would result in a noticeable change in its performance in-game.
- As such, for this issue, we have decided to revise the text to match the Identity's current behavior so that its current use and performance may be preserved in the status quo.

We sincerely apologize for the inconvenience.

Bugs & Improvements


▶ Fixed various issues related to "Blade of the House of Spiders Ryōshū" Passive "Saikai"
※ Issue 1 : Fixed an issue where, when this unit gains Skill Slots while under E.G.O Corrosion, it can access its Base Attack Skills instead of Corrosion Skills
※ Issue 2 : Fixed an issue where newly-gained Skill Slots show 0 Aggro value
※ Issue 3 : Fixed an issue where this unit fails to gain Skill Slots in non-Chain Battle Encounters
- Because allies' Slots technically don't disappear upon death in non-Chain Battle Encounters, Skill Slots not increasing upon ally defeat is normal. However, when it comes to Blade of the House of Spiders Ryōshū, this means that players are forced to choose one extra Backup unit to activate this unit's Passive, which we decided is an unnecessary gameplay step. Moreover, as this particular scenario was not specified in this Identity's Passive description, we will update the behavior to match the unit's Passive description for convenience and to alleviate potential confusion in the future.
※ Issue 4 : Disabled the "If any of The House of Spiders allied Identities are on the field, transfer HP damage taken to The House of Spiders Identity that has the lowest current HP percentage" effect in story Encounters featuring Fixed Units that have the invincibility effect
- The invincibility effect in such Encounters was employed to provide a more tactile experience for players, so that flow of battle may spotlight specific Sinners. However, if Ryōshū's damage transference effect applies to invincible units as well, it risks hurting the intended battle difficulty and experience. Therefore, we will be disabling the damage transference effect in Encounters featuring Fixed Units that have the invincibility effect.

▶ Fixed an issue where the "Deactivates allies' 'Base factors decreasing Sanity' while using this Skill" effect in "Blade of the House of Spiders Ryōshū" Skill "Slay the Heavens - Tiansha" could disable the allied units' "Base factors increasing Sanity" as well

▶ Fixed an issue where a certain "Blade of the House of Spiders Ryōshū" Passive effect could activate in an in-game boss fight cinematic of the Main Story Stage 5-36
※ Relevant effect 1 : If there are no Identities left to Substitute or Return, Blade of the House of Spiders Ryōshū gains +1 Skill Slot for every 3 The House of Spiders allies that are defeated (max 3 times)
※ Relevant effect 2 : Turn Start: Inflict Phantom Trace on a random enemy

▶ Fixed an issue where the afterimage VFX for "Blade of the House of Spiders Ryōshū" would load incorrectly in certain circumstances

▶ Fixed an issue where, when "Blade of the House of Spiders Ryōshū" encounters a certain enemy in the Mirror Dungeon, the Identity would speak both story-exclusive and Mirror Dungeon-exclusive voicelines

▶ Fixed an issue where Lobotomy E.G.O::Hornet 【Alteration】 Meursault's Support Passive "Worker Bee" effect would consume the per-Encounter activation cap even when it did not activate
- Before : The per-Encounter activation cap was consumed at Combat Start if the Resonance conditions were fulfilled
- After : If an ally has healed HP due to this Support Passive effect or, if "For this turn, if all Base Attack Skills equipped on allied Skill Slots are Pierce Skills" and 1 or more Base Attack Skills have been equipped, heals SP and consumes per-Encounter activation cap at Turn End

▶ In Chain Battles, when Identities Substitute in with negative SP modifiers, the minimum SP achievable from that effect will now be capped at -40
※ Relevant Identities : Lobotomy E.G.O::Sunshower Heathcliff, The One Who Shall Grip Sinclair

▶ Fixed an issue where, in Encounters featuring the Abnormality "Faelantern", when the battle ends or the player chooses to Retry the Encounter exactly at the point where an allied unit that has the "Charmed" effect dies, the game would become unresponsive
※ Relevant Encounters : Thread Luxcavation [Lust], Main Story 9-8, Mirror Dungeon (includes the Theme pack "Fairy Tale")

▶ Fixed an issue where a certain Unclashable Skill used by an enemy in Stage 4-48 is missing the "Unclashable" description
※ Relevant Skill : Culminating Fragrance

▶ Fixed an issue where certain Passive effects of a certain enemy unit in Stage 7-36 would not activate
※ Relevant Passive : The Enthralling Tales, the Beating Passion
※ Relevant Effect : Upon gaining a new pattern, recover from Stagger and raise Speed to 10 next turn
- Before : This unit's Speed did not get raised to 10 upon gaining a new pattern.
- After : This unit's Speed will get raised to 10 the turn after gaining a new pattern.
※ This Skill effect had been inactive since September 8th, 2025. With the fix, it will now activate normally.

▶ Fixed an issue where an incorrect BGM for the Encounter would play in the Encounter that can occur from the same Choice Event that yields "Swishing Fuel Tank" in the "Nocturnal Sweeping" Theme Pack

▶ Adjusted the text in Season 7 Completion Banner image
- Before : 阿賴耶識
- After : 阿賴耶識

▶ Adjusted UI visuals so that, in "Dark Mode" UI, when viewing an Identity Story via the Identity Detailed Information window, the selected buttons will now be outlined by a glow effect

▶ Fixed an issue where, in the Window UI, if the Identity illustration is set as "Blade of the House of Spiders Ryōshū" Uptie 3 illustration, certain VFX would display past the ticket UI boundary

▶ Fixed an issue where Passive descriptions would appear in duplicates for Identities whose Passives are enhanced at Uptie Tier 4, regardless of their current Uptie tier

▶ Fixed an issue where, in certain situations where the player converts Egoshard Crates into Egoshards for Threadspinning, E.G.O illustrations could be missing

▶ Fixed an issue where, in certain situations, the "CAUTION" animation of the "Reflectrial][lairtcelfeR" menu would fail to play

▶ (EN Only) Fixed translation issues for certain Identities' Skills and Passive effects
※ N Corp. E.G.O::Fell Bullet Yi Sang - Skill 1 (Uptie Tier 1 Only)
- Before : Gain +1 Torn Memory "Count"
- After : Gain 1 Torn Memory
※ Zwei Assoc. South Section 4 Faust - Skill 2
- Before : Apply X Defense Level Up to the ally with the lowest HP percentage
- After : Apply X Defense Level Up to the ally that has the lowest "current" HP percentage
※ Zwei Assoc. South Section 4 Faust - Skill 3
- Before : Apply X Haste and X Defense Level Up to the ally with the lowest HP percentage next turn
- After : Apply X Haste and X Defense Level Up to the ally that has the lowest "current" HP percentage next turn
※ LCE E.G.O::Ardor Blossom Star Faust - Support Passive
- Before : When 1 ally with the lowest SP inflicts Burn with a Base Attack Skill's On Hit effect
- After : When 1 ally that has the lowest SP inflicts Burn with a "Base Skill's" On Hit effect
※ The effects are all working as intended; these are description-only adjustments.

▶ (EN Only) Brought various Skill and Passive phrasings for all Yi Sang and Faust Identities to be up to date with phrasings in the newest Identity descriptions
※ Please note that description and phrasing standardization efforts will be deployed gradually in future updates.

May 21st Scheduled Update Error Compensation


- Content: Lunacy x300
- Recipients: All users whose game accounts were created before May 28th, 2026, 10:00 AM (KST)
- When: After May 21st (Thu), 2026, 12:00 (KST)
- Can be claimed once per account

Relevant Compensation can be claimed until May 28th (Thu), 2026, 10:00 (KST) via the in-game Mailbox (mail available for 7 days).

Maintenance & Application Update Compensation


- Content: Lunacy x300
- Recipients: All users whose game accounts were created before May 28th, 2026, 10:00 AM (KST)
- When: After May 21st (Thu), 2026, 12:00 (KST)
- Can be claimed once per account

Relevant Compensation can be claimed until May 28th (Thu), 2026, 10:00 (KST) via the in-game Mailbox (mail available for 7 days).

Notes


- Please update your game client to the newest version on the respective store (Google Play/App Store/Steam).
- Forcibly shutting down the game while it is downloading resources may cause the download to fail, so please be careful not to close the application during the download.
- You will not be able to play <Limbus Company> during maintenance. Please understand.
- The maintenance schedule may suddenly change depending on its status. If such a change occurs, we will let you know in a follow-up notice.
- A resource download may be prompted after the build update. If you're using a mobile device, it is recommended to proceed with a Wi-Fi connection.
- If you're playing with a guest account, we recommend that you link your account with other platforms to prevent possible account loss.
- The maintenance compensation will be provided once per account. Please note that the distribution may be slow due to network delays or other causes.
- The update gifts are valid to claim for 7 days. Please redeem them within this timeframe.

Thank You.