Patch Notes
2026, Sep. 24th Scheduled Update Notice
Greetings, Dear Manager.
The server will enter scheduled maintenance from 10:00 [AM] through 12:00 [PM] on Sep. 24th, 2026 (KST).
Please make note of the maintenance schedule; we recommend that you refrain from entering combat or making in-app purchases and close the application before maintenance begins so that no data is lost.
Please refer below for details about the update.
New Content
1. Progressive Main Story and Pass Updates
Main Story Chapter 10 - Part 2 and Season 8 Limbus Pass - PUNCTUM (Part 2) will be added to the game.
2. New Identity Target Extraction [Haute Couture::Alteration Shop Rodion]
(9/24 12:00 ~ 10/8 06:00 (KST))
The following Identity will have increased odds of Extraction:
- 3★: Haute Couture::Alteration Shop Rodion
※ Haute Couture::Alteration Shop Rodion is a Season 8 Identity.
3. New Identity Added
The following Identities have been added to the list of Extractable Identities.
- 3★: Haute Couture::Alteration Shop Rodion
4. New Limited Packages
2 new limited Packages will be added to the game with the 2026. 9. 24 (KST) Scheduled Update.
▶ Target Extraction Pack
- Contents: Decaextraction Ticket x 4
- Price: ₩33,000 / $21.99 / ¥3,000
- Can be purchased once
- Purchasable Period: 26. 09. 24 12:00 ~ 26. 10. 8 10:00 (KST)
▶ Identity Growth Pack
- Contents: Takeoff Module - ID Uptie x 1, Identity Training Ticket IV x 90, Identity Training Ticket III x 40
- Price: ₩33,000 / $21.99 / ¥3,000
- Can be purchased once
- Purchasable Period: 26. 09. 24 12:00 ~ 26. 10. 8 10:00 (KST)
Upcoming Canto 10 Improvements
[Main Story Canto 10 Control Scheme & Feel Improvements]
As we shared in our Sep. 17th and 18th notices, game control scheme improvements will be implemented for Main Story Canto 10.
1. Combat and Interaction Improvements
- Reduced the attack speed of some enemies in certain stages
- Reduced the length of recovery frames for movement after using a Basic Attack
- Enabled movement inputs in the middle of the Basic Attack animation if it did not hit a target
- Reduced the delay when making directional inputs
- Expanded object interaction range so that the player only has to be near the interactable object, and no longer has to look directly at it
- (Mobile only) Adjusted the virtual mobile control UI images so they don't overlap with touchscreen areas
2. Settings - Sisyphe Mode Added
- A toggleable Lighting Mode ON/OFF setting is added. This option enables brightness adjustment options for the game mode.
- (Steam - PC Only) Key Mapping setting is added. Through this menu, the user can assign different keys for each function in this game mode.
- (Mobile Only) A toggleable Directional Movement Correction setting is added. This option enables movement toward the nearest tile to the intended direction when the user makes a diagonal input on the virtual joystick.
- (Mobile Only) A toggleable Auto-Sprint Timer setting is added. When toggled on, the game will engage Sprint mode a few seconds after pushing the virtual joystick into the Sprint zone, instead of engaging it immediately.
- (Mobile Only) A Directional Change Threshold Adjustment setting is added. Through this option, the user can decide the sensitivity of the virtual joystick for determining the threshold at which the controlled character changes direction mid-movement.
- (Mobile Only) Virtual Joystick Sensitivity setting is added. Through this option, the user can decide the range of the joystick movement radius down to exact percentages to determine the following elements: V. Joystick Walk Threshold, V. Joystick Walk/Sprint Range, and V. Joystick Sprint Threshold.
(1) V. Joystick Walk Threshold: This setting adjusts the radius % to which the virtual joystick must be pushed for the controlled character to start walking.
(2) V. Joystick Walk/Sprint Range: This setting adjusts the range of radius to which the virtual joystick can be pushed to maintain the controlled character's walking/Sprinting behavior.
(3) V. Joystick Sprint Threshold: This setting adjusts the radius % to which the virtual joystick must be pushed for the controlled character to start Sprinting.
※ All settings save for "Key Mapping" can be accessed in the following menu: Settings -> Game Settings -> Sisyphe
※ Key Mapping can be accessed in the following menu:
Settings -> Game Settings -> Key Mapping
※ When "Lighting Mode" is toggled ON, "Adjust Brightness" and "Limit Peak Brightness" levels can be customized.
[Luxcavation #10 Adjustments]
We have received various feedback regarding the high difficulty of Luxcavation #10, updated Sep. 17th. Therefore, Luxcavation #10's difficulty will be adjusted with the Sep. 24th Scheduled Update.
1. Slash Luxcavation #10
- Lower HP and additional Stagger Threshold for featured enemies
- Increased frequency of weaker Skills for featured enemies
2. Pierce Luxcavation #10
- Lower HP and additional Stagger Threshold for featured enemies
- Increased frequency of weaker Skills for featured enemies
- Lower Skill Power for certain Skills for featured enemies
※ Lowered Skill Power applies to enemies featured in the Shadowed Battles in Canto 10 as well.
3. Blunt Luxcavation #10
- Lower HP and additional Stagger Threshold for featured enemies
- Increased frequency of weaker Skills for featured enemies
- Lower Skill Power for certain Skills for featured enemies
※ Lowered Skill Power applies to enemies featured in the Shadowed Battles in Canto 10 as well.
[Fixed an Issue Where Lighting Effects Malfunction on Certain Devices]
- Cause: Certain Intel Integrated GPU graphic drivers were unable to process the lighting system, which caused the game to appear abnormally dark.
- Solution: The game will now automatically detect the local graphics environment and employ a different lighting implementation on Intel Integrated GPUs.
- Note: Updating your graphic driver will provide a more stable experience. If this issue persists after the update, please submit your Playerlog through our Customer Service email.
Bug Fixes & Improvements
▶ Fixed an issue where "Haute Couture::Le Noir Footwear Hall Ryōshū's Armure Eveillée effect would not work as described = Relevant Effect: At 0 Stacks, convert this effect into Le Noir: Gabardine Overcoat
- Before: Upon reaching 0 Stacks, Armure Eveillée effect would wait until the next turn to be converted into Le Noir: Gabardine Overcoat
- After: Upon reaching 0 Stacks, Armure Eveillée effect is immediately converted into Le Noir: Gabardine Overcoat, as described
▶ Fixed an issue where Soda Ryōshū E.G.O's Threadspinning Tier 5's Passive effects did not behave as described
→ Relevant Effect: On Hit against an enemy in Staggered or Panic states, gain 1 Offense Level Up next turn (3 times per turn; in Focused Encounters, the Core)
- Before: The "On Hit" conditional counted the number of Skills that hit, not the number of attacks that hit when gaining Offense Level Up
- After: The "On Hit" conditional counts the number of attacks that hit when gaining Offense Level Up, as described
▶ (The Symbolic) Fixed an issue where, when an enemy unit is defeated in the same tile leading into a different zone, they would be uninteractable
▶ (The Symbolic) Fixed an issue where, after killing a unitata certain location, it would respawn and could be killed again
▶ (The Symbolic) Fixed an issue where certain sound effects would not stop playing even after all relevant units were killed
▶ (The Symbolic) Fixed an issue where the item "Le Noir Classic Last" would not work as intended
▶ (The Symbolic) Fixed an issue where the fire effect on Dante's head would behave incorrectly
▶ (The Symbolic) Added a relevant dialogue trigger when killed by a certain unit for the first time
▶ (The Symbolic) Fixed an issue where certain units would move unnaturally
▶ (The Symbolic) Fixed an issue where certain on-field symbols would reset while making quest progress
▶ (The Symbolic) Updated the attack range of a certain unit
▶ (The Symbolic) Added UI elements to view each Sinner's HP and SP status in the Team Loadout menu before each battle in the Shadowed
▶ (The Symbolic) Improved the death scene silhouette caused by a certain unit
▶ (The Shadowed) Fixed an issue where a certain unit's visual effects would not play as intended
※ This fix also addresses the Luxcavation that features this unit.
▶ Fixed an issue where buttons at the top would load incorrectly when viewing the list of E.G.O Gifts during a Mirror Dungeon run
▶ Improved DUI for Mirror Dungeon in the dark mode UI
▶ Adjusted the location of "▼" symbol(indicates "click to proceed") in a certain screen
▶ Updated the icon design for "Unique Charge"
▶ Fixed an issue where, when viewing the "Skip Story" UI, if the user checks the "Don't show this message again" box, making any keyboard inputs would uncheck the said box
▶ Adjusted typos in flavor texts for certain obtainable items in Main Story Chapter 10
▶ Fixed an issue where the "Option" button would be unresponsive when viewing certain stories in the Theater
Maintenance & Application Update Compensation
- Content: Lunacy x300
- Recipients: All users whose game accounts were
created before Oct. 1st, 2026, 10:00 AM (KST)
- When: After Sep. 24th (Thu), 2026, 12:00 (KST)
- Can be claimed once per account
Relevant Compensation can be claimed until Oct. 1st (Thu),
2026, 10:00 (KST) via the in-game Mailbox (mail available for 7 days).
Notes
- Please update your game client to the newest version on the respective store (Google Play/App Store/Steam).
- Forcibly shutting down the game while it is downloading resources may cause the download to fail, so please be careful not to close the application during the download.
- You will not be able to play <Limbus Company> during maintenance. Please understand.
- The maintenance schedule may suddenly change depending on the status of maintenance. If such a change occurs, we will let you know in a follow-up notice.
- A resource download may be prompted after the build update. If you're using a mobile device, it is recommended to proceed with a Wi-Fi connection.
- If you're playing with a guest account, we recommend that you link your account with other platforms to prevent possible account loss.
- The maintenance compensation will be provided once per account. Please note that the distribution may be slow due to network delays or other causes.
- The update gifts are valid to claim for 7 days. Please redeem them within this timeframe.
Thank you.