Patch Notes
2024, September 5th Scheduled Update Notice
Greetings, Dear Manager.
The server will enter scheduled maintenance from 10:00 [AM] through 12:00 [PM] on September 5th, 2024 (KST) for system optimizations and content updates. Please make note of the maintenance schedule; we recommend that you refrain from entering combat or mating in-app purchases and close the application before maintenance beings so that no data is lost. Refer below for details about the update.
New Content
1. New Target Extraction [The 4th Walpurgis Night] (9/5 12:00 ~ 9/19 10:00 (KST))
Extraction rate increases for the following Identities, E.G.O., and Announcers
- Announcers: Hod Announcer, Dawn Office Announcer
- E.G.O [HE] : Solemn Lament Gregor
- 3★ : Lobotomy E.G.O::Solemn Lament Yi Sang, Lobotomy E.G.O::Red Eyes & Penitence Ryōshū
2. Target Extraction [Don Quixote] (9/5 12:00 ~ 9/19 10:00 (KST))
Extraction rate increases for the following Identities and E.G.O
- E.G.O [HE] : [HE] Telepole Don Quixote
- E.G.O [TETH] : Wishing Cairn Don Quixote, Lifetime Stew Don Quixote
- 3★ : T Corp. Class 3 Collection Staff Don Quixote, The Middle Little Sister Don Quixote, Cinq South Section 5 Director Don Quixote, W Corp. L3 Cleanup Agent Don Quixote
- 2★ : Lobotomy E.G.O::Meat Lantern Don Quixote, N Corp. Mittelhammer Don Quixote, Shi South Section 5 Director Don Quixote
- 1★ : LCB Sinner Don Quixote
3. New Identities & E.G.O Added
The following Identities & E.G.O have been added to the list of extractable Identities & E.G.O.
- E.G.O [HE] : Solemn Lament Gregor
- 3★ : Lobotomy E.G.O::Solemn Lament Yi Sang, Lobotomy E.G.O::Red Eyes & Penitence Ryōshū
4. New Content [The 4th Walpurgis Night]
※ Please refer to the Steam Announcements page for more detailed information.
Major Changes
1. LCCB Assistant Manager Ryōshū - 'The Lucky Cig' Passive Adjusted
In the previous version of the Passive, the "50% of that Skills damage" added up the damage dealt to every single target of the attack when it came to calculating the 'bonus damage'. However, the 'bonus damage' being 50% of the culmination of damage dealt against every target of the attack, and the culmination of that damage being inflicted against each target, was dealing much more damage than we had intended it to deal. So, we intend to change it so that the bonus damage is calculated separately based on the damage taken by each target. Also, the Passive worked in a way that dealt 'bonus damage After Attack from a Skill that uses the final Ammo' as opposed to our initial intent, which was to have it deal 'bonus damage when using the final Ammo'. So we plan to change it so that the effect applies only to the Coin that uses the final Ammo, not the entire Skill.
▶ Before
If 1 ally with the least Ammo uses up their last Ammo with a skill, deal 50% of that Skill's damage as bonus damage to that Skill's target at Attack End.
▶ After
- If 1 ally with the least Ammo uses up their last Ammo with a Coin, after the Coin's attack ends, deal 50% of the damage dealt by that Coin against each target as bonus damage against each individual target. (rounded up)
▶ Reasoning for the Adjustment
Our initial intent upon designing 'The Lucky Cig' Passive was to add the satisfaction of moderately increased damage via the final bullet. However, as it is now, 'The Lucky Cig' Passive reflects the entire damage output of the Skill that used the final bullet, which is much higher than what we had intended when designing the Passive. This has not been added to the game as per our intentions. Even if we were to try to keep it working as it does now, because the mechanics are not working properly, it poses a risk that it may overly affect certain future characters who use the Ammo keyword. If we were to keep the Passive as it is, all of our upcoming Identities with Skills that use 'Ammo' will be made with this Passive in mind, which means that making an Ammo-using multi-Atk Weight Skill will be off the table. This also limits the possibilities of various interactions with the Ammo mechanic we can add to the game, so we regretfully intend to make this adjustment.
We sincerely apologize for inconveniencing and disappointing all managers who currently own LCCB Assistant Manager Ryōshū. We will be sure to relay our intent with much more detail when adding a passive to the game, and we will be sure to verify that it is working as intended and within the intended range in various circumstances. Also, if we realize that a certain element of the game is not working as intended, we will inform you via a notice as soon as possible.
With this Support Passive adjustment, we intend to reset the Level and the Uptie tiers of all managers and refund any upgrade materials used.
After the September 5th (KST) Scheduled Update, all managers' LCCB Assistant Manager Ryōshū's Level and Uptie Level will be reset. Upon reset, all resources, such as Training Tickets, Threads, and Egoshards, will be refunded via the in-game Inbox. The refunded Egoshards will be [Season 4 Ryōshū Egoshards] regardless of when you Uptied this Identity.
We would like to once again extend our deepest apologies to all managers who currently own LCCB Assistant Manager Ryōshū.
2. Game Engine Version Update as per the (Android) Google Play Store Policies
Internal data changes have occurred on the preexisting in-game resources, which will cause more downloads in addition to the new content. We recommend downloading it using a WiFi connection because it may use a significant amount of data
- Additional Downloads: Including resources for the new content, 3.5GB
Android Version 5.1 and 6.0 will no longer be supported.
Please use Android Version 7 or higher to play the game.
3. Adjusted certain Sinking and Charge E.G.O Gifts to include 'Unique' Keywords as well
▶ Affected E.G.O Gifts
- Sinking: Red Order, Thorny Path, Black Sheet Music, Eldtree Snare, Rags, Grandeur, Distant Star, Fragment of Decay
- Charge: Employee Card, Portable Battery Socket, Curriculum Vitae, Wrist Guards, T-1 Perpetual Motion Machine, Uncapped Difibrilator, Patrolling Flashlight, Imitative Generator, Fragment of Friction, E-Type Dimensional Dagger, Portable Barrier Battery, Biogenerative Battery, Cardiovascular Reactive Module, Prosthetic Joint Servos, Automated Joints, Overcharged Battery, Perpetual Generator Servos, Hearts-powered Jewel
▶ Unaffected E.G.O Gifts
- Sinking: Melted Spring, Midwinter Nightmare, Skeletal Crumbs, Artistic Sense, Headless Portrait, Broken Compass, Frozen Cries, Hoarfrost Footprint
- Charge: Nightvision Goggles, Lightning Rod, Material Interference Force Field, UPS System
4. Adjusted the color of the SP damage numbers
- Before : Used the same color as other damage numbers
- After : Changed it so that SP damage would be displayed in red color
Bug Fixes & Improvements
▶ Fixed an issue where a certain activation condition was missing for the E.G.O Gift 'Uncapped Defibrilator'
※ Details: Fixed it so that it activates for E.G.O Skills as well
▶ Fixed an issue where, if an ally is defeated at Turn Start while under the effects of the E.G.O Gift 'Perpetual Generator Servos', it applies 6 Protection instead of 3 Protection
▶ Adjusted the E.G.O Gift 'Perpetual Generator Servos' to activate only once per Encounter
▶ Fixed an issue where the E.G.O Gift 'Hearts-powered Jewel' was working as "lose all remaining Charge Count" instead of "consume all remaining Charge Count", which meant that several effects did not activate properly
▶ Deleted an unused dummy Skill on Papa Bongy enemy
▶ Fixed an issue where the Cannoneer Crab's Spine Sprite did not match the Sprite that appears when hovering over them
▶ Fixed an issue where, under certain conditions, Wild Hunt Heathcliff's MVP line would play in the pre-Canto 6 version instead of the post-Canto 6 version even when the player has already finished Canto 6
▶ Fixed an issue where Wild Hunt Heathcliff's unique interaction voice lines were playing even inside Mirror Dungeons
▶ Fixed an issue where certain controls in the Windows UI would cause the main illustration VFX to play alongside the acquisition cutscene
▶ Fixed an issue where, under certain circumstances, the animated Illustration set as the main illustration on the Window UI partially break
▶ Fixed an issue where, in the in-combat Choice Events, horizontally long enemy sprites would appear partially cut off
▶ Added a function to skip the Announcer acquisition cutscene when obtaining them via Extraction or Yisang Exchange
▶ Improved: Buff description popup window
※ Partially adjusted the size of the Skill Keyword and buff tooltip windows, and added an auto-scroll function to buff tooltips that can be viewed by hovering over unit Sprites in the in-combat UI
▶ Fixed an issue where Wild Hunt Heathcliff's Support Passive 'Endless Lamentation' did not work as intended
We corrected the effect to match the in-game text.
※ Relevant effect : If the target does not have SP, then the said ally inflicts +1 more Sinking Potency and Count with their Skill and Coin Effects of their Attack Skills (2 times per turn)
- Before : Activated against targets with SP
- After : Activates against targets without SP
▶ Fixed an issue where the cutscene that plays when using Wild Hunt Heathcliff's Skill 3 'Requiem' and Powered Skill 3 'Lament, Mourn, and Despair' could cause the target's HP bar to disappear even when the target hasn't been defeated yet
▶ Fixed an issue where the game would softlock if the player tries to enter the combat phase after the Dawn Office Fixer Sinclair gains the Wild Hunt buff after dying in the Volatile E.G.O state
▶ Fixed an issue where, when an ally dies at -45 SP and gains the Wild Hunt buff, their SP value does not reset to 0 and causes them to Panic or Corrode while under the effects of Wild Hunt
▶ Fixed an issue where the LCB Sinner Don Quixote's Sprite resource was using an outdated Sprite; fixed to match the Illustrations
- Letters written on the Lance
- Letters written on the Sinner Outfit
- Letters written on Rocinante
▶ Fixed an issue where Lobotomy E.G.O::Magic Bullet Outis' Skill 3 'Magic Bullet Fire' VFX that is supposed to stack with each 'Magic Bullet' Stack does not increase in intensity
▶ Fixed an issue where entering Stage 5-18 causes the camera to work incorrectly
▶ Addressed an issue where the camera does not work properly in the Stage 6-34 Combat Encounter
▶ Addressed certain issues that may occur with animations that 'grab' the enemy
▶ Fixed an issue where the activation condition description text was missing from the E.G.O Gift 'Fragment of Hellfire'
※ Relevant Text Content : Activates when using E.G.O Awakening Skills that inflict Burn Potency, Count, or 'Unique Burn' (NOT Corrosion Skills)
Known Issues
▶ An issue where, under certain circumstances, gaining the Wild Hunt buff would cause its VFX to not load
※ This is a visual-only issue; the effects are working as intended.
Sep. 6th Scheduled Update Error Fix Compensation
- Content: Lunacy x500
- Recipients: All users whose game accounts were created before 10:00 Sep. 12th, 2024 (KST)
- When: After Sep. 5th, 2024 (Thu) 12:00 (KST)
- Can be claimed once per account
Maintenance Compensation can be claimed until Sep. 12th (Thu) 2024, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)
Maintenance & Application Update Compensation
- Content: Lunacy x300
- Recipients: All users whose game accounts were created before 10:00 Sep. 12th, 2024 (KST)
- When: After Sep. 5th, 2024 (Thu) 12:00 (KST)
- Can be claimed once per account
Maintenance Compensation can be claimed until Sep. 12th (Thu) 2024, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)
Notes
- Please update your game client to the newest version on the respective store (Google Play/App Store/Steam).
- Forcibly shutting down the game while it is downloading resources may cause the download to fail, so please be careful not to close the application during the download.
- You will not be able to play <Limbus Company> during maintenance. Please understand.
- The maintenance schedule may suddenly change depending on its status. If such a change occurs, we will let you know in a follow-up notice.
- A resource download may be prompted after the build update. If you're using a mobile device, it is recommended to proceed with a Wi-Fi connection.
- If you're playing with a guest account, we recommend that you link your account with other platforms to prevent possible account loss.
- The maintenance compensation will be provided once per account. Please note that the distribution may be slow due to network delays or other causes.
- The update gifts are valid to claim for 7 days. Please redeem them within this timeframe.
Thank you.